A worthy sequel to the already high-ranking original, with all the same glory to its artstyle. Just as I thought it was ending, it turns out, it wasn't even halfway done!
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A worthy sequel to the already high-ranking original, with all the same glory to its artstyle. Just as I thought it was ending, it turns out, it wasn't even halfway done!
So glad you liked~ : D
It is funny, when I first started on this project my intention for it was to just be 4 minutes... I underestimated the story xD
that's not mighty
but why are they mobians
gameplay aspects are interesting, reminiscent of a combination of kirby 64 and changeType()
however, the blood effects are often incongruous where there shouldn't be that much blood - most notably when an enemy gets eaten and the blood spills out before it enters wibby's mouth instead of having a reduced effect as he eats it
more pertinently to the actual gameplay, the cinematic platformer-style lack of air control doesn't work with the level design, and all enemies being randomized doesn't help
over all, the game seems more intent on delivering its concept of "what if kirby but loadout managmement" than creating an environment to use said loadouts in well
coming soon: phasmophofield, featuring the ghosts of all the characters frismal slaughtered
where's the krill bucket in shrimp paint
spooky time
why isn't he white and red
This drawing is ancient, pretend you didn't see it.
"he didn't move onto another woman"
So he never got over Yum-Yum?
love these animals
Age 20
Joined on 11/18/17