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View Profile pacmastermeow

9 Game Reviews


gameplay aspects are interesting, reminiscent of a combination of kirby 64 and changeType()
however, the blood effects are often incongruous where there shouldn't be that much blood - most notably when an enemy gets eaten and the blood spills out before it enters wibby's mouth instead of having a reduced effect as he eats it
more pertinently to the actual gameplay, the cinematic platformer-style lack of air control doesn't work with the level design, and all enemies being randomized doesn't help
over all, the game seems more intent on delivering its concept of "what if kirby but loadout managmement" than creating an environment to use said loadouts in well

coming soon: phasmophofield, featuring the ghosts of all the characters frismal slaughtered

where's the krill bucket in shrimp paint

cool move or die prequel. i appreciate johnnyutah as the probably-negajoe character and i think some of these puzzle elements (mainly the sticky blocks and the gray no-heal tiles) would be neat to see in some maps in the base game

the shooting only going two directions is really frustrating and it makes it so even landing a hit on the first boss is a miracle in and of itself. also no sr pelo, the "tricky" here isn't the real tricky from madness combat, and too many cocks

I think the stickman here is Ellie, since:
a) she looks the same as Henry in the "Downgrader" fail of CTM
b) Puff has said this isn't part of Henry's life story
c) Ellie was put int the Wall, which must mean she was very dangerous and probably had a bunch of gadgets on her

whos here from ncase also this game fricken sucks

can barely believe mine own eyeballs

This will always be the TRUE Nam-Cap.
Tips: If you have a full heart, avoid kings. Also, when it comes time to at kings, guard the mini-hearts until they despawn.

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Joined on 11/18/17

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