gameplay aspects are interesting, reminiscent of a combination of kirby 64 and changeType()
however, the blood effects are often incongruous where there shouldn't be that much blood - most notably when an enemy gets eaten and the blood spills out before it enters wibby's mouth instead of having a reduced effect as he eats it
more pertinently to the actual gameplay, the cinematic platformer-style lack of air control doesn't work with the level design, and all enemies being randomized doesn't help
over all, the game seems more intent on delivering its concept of "what if kirby but loadout managmement" than creating an environment to use said loadouts in well